Personal Projects
Wwise & Unreal
I am learning Wwise and its intergration into Unreal Engine. The first project was made showing off areas that I have learnt so far.
Demonstrated in clip:
-Footsteps (First Person)
-Footstep material switching
-Background music
-Object collision sounds (Reverb, Random containers)
-Ambient sounds (Occlusion & Obstruction)
-Switches used for footstep material changes
-States used for background music changes
An overview of the Wwise project screen seen here.
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The sounds used either come from freesounds.org, or are ones I created myself during a university foley project.
The music used is "Colony 9 (Night)" and "Forest of the Nopon (Extended)" both from the game Xenoblade Chronicles DE.
The map used was downloaded from the Epic marketplace.
I am next planning on creating a third person project which is a walkthrough of a creepy cave. This should give me the opportunity to experiment with obstruction, occlusion and reverb and how the sound design can be used to add to the atmosphere. I plan on teaching myself Reaper and creating the majority of the ambient sounds myself. I will also learn how to do third person sounds now that I have done first person.
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